
All Guides.
Walkthroughs of new AI tools — what they actually do and how to use them well.
Three.js Games
How to build a browser-based 3D video game with Claude Opus 5 and the Claude Code desktop app — no coding required, just one well-written prompt and Three.js, the setup behind the viral AI-built games on X.
Claude Code Browser
How the Browser pane in the Claude Code desktop app works — Claude previews your app, clicks through it, and fixes what it finds, while you browse docs and sign in to sites right next to your code.
Slop.md
How to stop your AI agent shipping generic, machine-made design with Slop.md — a single Markdown file from pols.dev that catalogues the tells of AI slop and installs taste with one command.
Headroom
How to roughly halve your Claude Code and Codex token costs with Headroom — a menu bar app that compresses the logs and boilerplate out of your prompts locally, before they ever reach the model.
Paper Shaders
How to add animated shader backgrounds and effects to your website with Paper Shaders — a free, open-source library you can set up without writing code, just by browsing a gallery and handing the result to your AI agent.
Toolcraft
How to build your own personal design tools with Toolcraft by Pixel Point — no coding required, just an AI agent, one command, and a clear description of what you want.
Figma Shaders
How Figma's Config 2026 shaders work — agent-built shader fills and effects, parameterized controls on the canvas, and WebGPU under the hood.
Claude Code /goal
How Claude Code's /goal command sets a completion condition and keeps working until a separate evaluator says it's done.
Codex CLI /goal
How OpenAI Codex CLI's persisted /goal slash command works, and how to write objectives that actually finish.